Quetzal's Blog Post:
Video games have undergone serious criticism from many scholars,
politicians, and angry parents for their violence and sometimes graphic
content. The controversy starts when one asks the question: “Who is to
blame for the violence in our youth?”. For some scholars, politicians,
and parents their response is that it is the unregulated and unchecked
violence that is found in video games that is to blame for tragedies such
as the Littleton shootings. However, I feel that video games are not to
blame. In Professor Jenkins Goes to Washington, Professor Jenkins gives
an elaborate and strong defense for why video games are not to blame for
violent incidents such as the Littleton shootings. Rather than pointing
the finger at a video game with graphic violence such as Grand Theft Auto
or Call of Duty, Jenkins claims that it is society and their perceptions
of popular culture by adults and parents that is more at fault for
violence among youth. Though I agree with Jenkins claims, I also feel
that video game companies have done the most they can do to protect
children from playing games that can be too mature for them.
It is no secret that video games contain blood, violence, weapons, and
shooting. Some of the most popular games contain very graphic violence
and brutality. In Grand Theft Auto there is basically no limits to what
the player can do. The player can steal cars, fight pedestrians, and even
pick-up prostitutes. So how can we allow these games fall into the hands
of children? First of all, video games such as Grand Theft Auto have a
ESRB rating of “M”. This “M” stands for “Mature” which means that only
audiences of 18 years of old and above are allowed to purchase this game.
The ESRB stands for the Entertainment Software Rating Board and they are
responsible for rating video games on the basis of their content and what
type of audience should play these games. The ESRB have other ratings
that suggest what age groups the video game is appropriate for. For
example, video games rated “E” are intended for all audiences regardless
of age and video games rated “T” are video games intended for teenagers
of age 12 to 18 years old. I find it ridiculous that politicians and
interest groups against video games can place any kind of blame on video
games. Video games are a form of media and entertainment. Movies, CD’s,
and even pornographic films are all sold openly on the market and all
have content that could be too mature for children and teenagers.
However, all of these forms of media have been regulated with ratings
that clearly indicate to the consumer what kind of audiences should buy
and use them. It is obvious that there are still children and teenagers
playing video games that they should not play but that does not mean
video games are to blame. Parents are responsible for their children. If
a child breaks a window, steals merchandise from a store, or even murders
a person the parents are still responsible. It is the parents duty and
responsibility to raise their children into law-abiding and successful
citizens.
In Professor Jenkins Goes to Washington, Jenkins states that the “moral
panic” of parents towards video games and other forms of media is due to
adult’s fear of adolescents, adult’s fear of technology, and
misunderstanding of the largely visible youth culture itself. All three
of these claims are connected to parents and adults. It is them who I
feel have lacked taking responsibility for violence among youth. One can
argue that if children are surrounded by violence at an early age that
they will grow up with violent behavior. The environment a child is
raised in will obviously affect the way their personality is shaped. It
is the parents and adults duty to create an environment where children
can learn to grow into mentally healthy and valuable members of society.
However, adults have lacked showing understanding for new forms of media
such as video games. Instead of adults and parents making an effort to
learn about video games and talking to their children about the
difference between fantasy and reality they decide to ignore their
children. Parents refuse to take the blame themselves; no parent wants to
admit they are bad parents. But if parents took the time to understand
why their children dress the way they do, eat certain foods, listen to a
certain genre of music, watch particular TV shows, or associate with
their group of friends then maybe they would understand why they play
certain video games. If parents did this they would have confidence that
their child is controlling the video game and not the other way around.
Video games are a new form of media. A new form of entertainment in this
revolutionary generation. Ever generation have their own forms of
entertainment, whether it be playing with marbles or playing a
first-person shooter game such as Call of Duty. It is up to our
generation to express our beliefs about video games and it is up to
adults to listen to us. Like Jenkins stated at the end of his e-mail:
“Listen to our children. Don’t fear them.”